


We’d also like to get feedback from the community about bugs, and other concerns.
#Chromium os full size
Depending on your title, the emulation functionality may be sufficient.Ĭurrently, windowing will be full size only, with re-sizing to come in future releases and updates. You can write your own input controls by unchecking the Chrome OS Input Emulation box.Ĭhrome OS also supports emulation for basic keyboard and mouse functionality. By writing your own input controls you create a better user experience and can take full advantage of touchpad events. By default, on Chrome OS, an app will miss mouse positional updates (when a button is not pressed) and both mouse or touchpad scrolling events and button presses. You can find the all the details in the official documentationīest practice is to write your own input controls because your app will receive all mouse and touchpad events. We’re also working on bringing this functionality to 2020 LTS later in the year. Select these, in addition to the existing ARM options, to natively support the full spectrum of Chrome OS devices. There are 2 new Target Architectures that have been added for Chrome OS, x86 and x86-64.
#Chromium os for android
We believe that adding support for Chrome OS devices presents an interesting opportunity for Android developers to further extend their game’s reach. Starting in Unity 2021.2.0a14 Alpha you’ll be able to add Chrome OS as a supported device alongside Android in the Unity Editor.Ĭhrome OS has been growing rapidly - Chromebook shipments surpassed 30 million units in 2020. We’re excited to announce initial support for Chrome OS within the Android developer environment.
